倍々 baibai = doubling × bye-bye

BAIBAI! Ball Escape

Every bounce is a note.

A tiny web toy, not the game itself. See real gameplay in the clip below.

Puffy candy balls bounce inside spinning neon rings, and every bounce plays the next note of a classic melody. Tap and every ball doubles — ×2, ×1,024, and on through numbers with names you've never heard of. Escape every ring before the song ends and say bye-bye!

For iPhone (iOS 17 or later) · Free to play with in-app purchases

Real play

Fifteen seconds says it all.

Gameplay clip coming soon

Clips the game exports itself — unedited

BAIBAI! picks the most exciting 15 seconds of your run and exports it as a vertical video with sound. Every clip on this page and on the App Store is unedited real gameplay exported by that feature.

  • Same sound: clips are rebuilt from the same replay you played, so every note lands exactly where it did.
  • Challenge code: the end card carries a code, so friends can play the exact same stage.
  • Posting is optional: the reward arrives when the export finishes. Whether you post is up to you.

Why it feels good

Three reasons it feels so good

Bounce = note

Every bounce moves the melody forward

Each bounce plays the next note of the melody. If no ball bounces when a note is due, the song waits for the next bounce — so motion and music always land together. Every song is a public-domain classic (Grieg, Beethoven and more) transcribed by us.

Doubling to 無量大数

×2 → ×1,024 → muryōtaisū (10⁶⁸)

Tap the screen and every ball doubles. When the arena is full the number keeps climbing through Japanese number units, all the way to 無量大数. Tap on the beat for a JUST split and double damage for a moment.

Not just for watching

Spend it or save it?

Use your split charges now or bank them. Shatter a ring to pick one of three cards, and choose between two evolutions. The daily song refreshes every day at 19:00 UTC — one official attempt, same stage and same rules for everyone.

Fair play

Built to be played with a clear head

It's a game you can lose yourself in — so the money side stays simple.

  • No paid random itemsNothing random is ever for sale. Every purchase is a one-time item with fixed contents.
  • No premium currencyWe don't sell coins, tickets or any other currency.
  • Published oddsSticker packs are free and earned by playing. The odds are always visible and never change with ads or purchases.
  • Age-based limitsMonthly spending limits of ¥5,000 (about $35) under 16 and ¥10,000 (about $70) at 16–17. No purchase prompts for under-13s.

FAQ

Questions

Is it free?

Yes — it's free to play with in-app purchases. Every purchase is a one-time item you keep (for example, Remove Ads ¥600 / $3.99 and the Starter Pack ¥300 / $1.99). Prices are reference prices and may vary by region. See the full list in our Specified Commercial Transactions Act notice.

Are there loot boxes or paid random items?

No. There are no paid random items and no premium currency, and every purchase has fixed contents. Sticker packs are free and earned by playing; their odds are published on Odds & how it works. Watching ads or making purchases never changes the odds.

What age is it for?

The App Store age rating is 13+ (because of the daily leaderboards). After your first run the app asks for your age and adjusts ads and monthly spending limits to match. Parents can find details on For parents.

Are there ads?

Only two kinds:

1. Optional rewarded ads you choose to watch (for an encore, double coins and so on — rewards are fixed).
2. An ad when you move on from the results screen after clearing a stage (spaced out by time and count).

No banner ads and no ads when the app opens. Remove Ads turns off the second kind. Players under 13 never see the second kind.

Which devices?

iPhone with iOS 17 or later (planned).

I can't hear anything.

If your iPhone is in silent mode, the game is quiet by default. You can switch it to play sound in silent mode in the app's settings.

Flashing lights bother me.

You can reduce flashing in the app's settings. The game also respects the iPhone's Reduce Motion setting.

How do I contact you?

See the Support page.

Coming soon

Coming soon to the App Store.

We'll announce the release date here as soon as it's set.